Campo Santo, an independent studio has been acquired by Valve, the acclaimed developer known for Firewatch. According to sources Campo Santo will be left intact by Valve instead of being absorbed and its employees reassigned. The Campo Santo team which consists of 12 people will move to the headquarters of Valve in Bellevue, Washington.
“In Valve we found a group of folks who, to their core, feel the same way about the work that they do. In us, they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match,” wrote Campo Santo in a blog post.
Current projects to continue
Campo Santo was formed five years ago by Olly Moss, Nels Anderson, Jake Rodkin and Sean Vanaman. Even after being acquired the independent studio will continuing on a game revolving around search for treasure deep in the Egyptian desert, In the Valley of the Gods,which was announced last year in December in the course of The Game Awards. In the Valley of the Godsis expected to come out next year. The independent games developer will also continue offering support to Firewatch as well as producing The Quarterly Review its website. Plans are also underway to have Firewatch ported to Nintendo Switch.
This comes at a time when Valve’s presence in game publishing and development has been limited in the recent past as the focus has largely been on running Steam, its digital delivery platform. The founder of Valve, Gabe Newell, however recently made known its intentions to resume the development and publishing of games. Recently Valve launched a digital card game known as ‘Artifact’ which is based on the MOBA title known as Dota 2.
Australian consumer laws
This comes in the wake of a ruling by the High Court of Australia to dismiss an application in which Valve had appealed a court order to pay penalties amounting to approximately $3 million over the violation of local consumer laws. Two years ago Valve was ordered by the Australian Federal Court to pay penalties amounting to $3 million after being found to have breached the Australian Consumer Law by making misleading or false representations to consumers with regards to its online gaming platform.
The court ruling came after legal action had been taken by the Australian Competition and Consumer Commission in 2014. After the ruling the commissioner of the Australian Competition and Consumer Commission, Sarah Court, stated that the precedent-setting ruling would ensure that foreign firms abide by Australian laws.